Case studiesBrandApparelPilot

Streetwear label (NYC)

A New York streetwear label tested a 24-SKU FiveM drop ahead of the GTA VI launch window.

SKUs shipped
24
Servers live (month 1)
38
Time from contract to live
19 days

Challenge

  • Counterfeit look-alikes of the label's signature hoodie had been circulating on FiveM servers for over a year, with no royalty path to the rights holder.
  • Internally, the label had zero 3D pipeline — every prior attempt to commission a single SKU had stalled in production cycles measured in months.

Approach

  • IRL Meshworks ingested the label's 2024 lookbook and product photography directly into the automated mesh pipeline.
  • All 24 SKUs were delivered as YDR/YTD-ready game assets with PBR texture sets, plus a Roblox-retargeted variant of the top six.
  • A per-server licensing rail was set up so each FiveM server using the catalog pays a flat monthly fee, with the label receiving a per-SKU royalty.

Outcome

  • First-month pilot installed on 38 servers without paid promotion.
  • The label's first ever recurring revenue line from virtual goods — measured in weeks not quarters.
  • Three of the 24 SKUs are being upgraded to limited drops for the GTA VI launch month.
"We were never going to build a 3D team. IRL got us a catalog and a royalty rail in the time it usually takes us to ship one sample."
Founder, NYC streetwear label

Want this story to be yours?

We're taking a small number of new catalog partners ahead of the GTA VI launch window. Talk to us.

Field notes

Get the dispatches before they ship.

One email when a new guide, report, or field note drops. No spam, no ladder of upsells.